Visbit closes $3.2m seed round; delivers first ultra HD VR and 360-degree video streaming service for mobile

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By Oliver Griffin December 6, 2016

Visbit, a virtual reality (VR) and 360-degree video streaming company, today announced it has raised $3.2m in seed funding with participation from Presence CapitalZhenFundColopl NextAmino Capital, and Eversunny Limited. 

“We back companies that are breaking down barriers to enable VR to go mainstream,” said Amitt Mahajan, founding partner at Presence Capital. “By ensuring publishers have the greatest possible impact with their content and viewers experience the most immersive, highest quality content, Visbit is taking a huge step in that direction.”

The company will use its funds to further accelerate the development of its patented Visbit View-Optimized Streaming (VVOS) technology. This technology is the first to stream and play near-zero latency 360-degree VR videos in 4-8K resolution over regular Wi-Fi and LTE for mobile – and eventually tethered VR headsets – marking a major industry milestone since the majority of home Wi-Fi and mobile networks today can’t deliver data at the speed needed for a satisfying VR experience.

Dr. Changyin Zhou, CEO and co-founder of Visbit, said, “Virtual reality is at such a tipping point, and to date, far too many users have been disappointed in their experience. Our technology is set to change that for content creators and publishers, as well as the viewers, by delivering the best quality VR videos.

“We’re excited to have such prominent backers joining us in our seed round of funding. This and the launch of our closed beta brings our company to a very exciting time of growth and execution in taking our vision to the next level.”

Alongside the funding news, Visbit also announced the closed beta version of the industry’s first cross-platform streaming service for VR, which enables 360-degree video and VR content creators and publishers to deliver Ultra High Definition (UHD) quality streaming and viewing experiences to consumers across multiple VR platforms.

With Visbit’s technology, content creators now have the freedom to show their stories in its highest possible quality to the widest audience while saving time, cost and effort. End users are able to enjoy better quality VR videos without buffering, downloading or upgrading Wi-Fi, resulting in a better overall experience with no extra cost or effort and allowing for better VR accessibility.

Visbit’s streaming service is currently available in closed beta for use on mobile VR platforms Samsung Gear VR powered by Oculus and Google Cardboard. Proof of concept demo apps from Visbit in both Google Play and Oculus Store can be accessed by invitation. Additional VR platforms – both mobile and tethered – will be announced in the coming months.

 

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